Let's Make a Mess

A significant game mechanic has been added: store modifiers. Modifiers affect how customers interact with the store, with the first modifier being desire. A customer's desire (horniness) influences their likelihood of purchasing products at a higher margin; the hornier they are, the more they will pay. Players can increase the store's desire level by keeping it clean and decorating it.
Changelog for v0.1.5
- Added store modifier: desire.
- Customers now have a chance to make a mess on the floor.
- Customers adjust their spending based on their desire level.
- Players can purchase a mop to clean up messes.
- Players can purchase a garbage bin to dispose of boxes more conveniently.
- The held box is now tilted, allowing players to see products more clearly.
- Players can now view all store products, even if they are locked.
- Reduced the starting shelf size to 9 or 18 slots (instead of 54) to encourage store expansion. Thank you, Jason O., for the feedback.
- Added the ability to drop items without throwing them.
- Players can now transfer items from a shelf back into a held box.
- Moved decor items (posters) to a new tab.
- Added a new "Supplies" tab for the mop and garbage bin.
- Fixed a bug where worker interactables (boxes, new garbage bin) could be placed outside the navmesh.
- Workers will now go home at closing time after finishing their current task.
- Added a stats page to the computer, including lifetime stats.



